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Microsoft Won't Require Native 4K on Scorpio Games, Says PS4 Pro's 4.2TF Isn't Enough for True 4K

Microsoft's Albert Penello (Senior Managing director of Product Management & Planning) talked again about Xbox Scorpio in an interview published today by Eurogamer.

While a few days ago we reported the words of Publishing General Manager Shannon Loftis, who said that Microsoft is making certain that the games being launched in the Scorpio time frame can return natively at 4K, Penello clarified that this volition not be a requirement for developers. They could, for instance, choose a lower resolution and target 60FPS instead for their Scorpio game.

We had to pick a number. Why did you choose six teraflops? Why did you lot choose 384Gb/s in retention bandwidth? What's the point of those numbers? The point of those numbers was to deliver Xbox One-quality games in 4K. That'due south the point of those numbers. But nosotros're not going to dictate to developers that that'due south how they take to use that power.

Interestingly, Penello mentioned 384Gb/s of memory bandwidth whereas the original annunciation listed 320GB/south; whether that is but a fault or rather a spec upgrade, nosotros don't know still.

He so proceeded to highlight that Scorpio'due south competitor PlayStation 4 Pro will have more "asterisks" around the 4K experience due to its junior hardware.

I think there are a lot of caveats they're giving customers right now effectually 4K. They're talking almost checkerboard rendering and up-scaling and things like that. At that place are just a lot of asterisks in their marketing around 4K, which is interesting because when we thought about what spec we wanted for Scorpio, we were very clear nosotros wanted developers to accept their Xbox Ane engines and return them in native, true 4K. That was why we picked the number, that'due south why nosotros have the retentiveness bandwidth nosotros have, that'due south why we have the teraflops we have, because it's what we heard from game developers was required to achieve native 4K.

Now, similarly to what Sony said, that doesn't mean I'grand going to require developers to practice this. They're going to be able to determine to take that six teraflops of ability and do what they remember is best for their game. But I know that 4.2 teraflops is not enough to exercise truthful 4K. Then, I feel like our product aspired a little chip higher, and we will have fewer asterisks effectually the 4K experiences we evangelize on our box.

We still don't know much of the Xbox Scorpio, but that should be stock-still in the upcoming months. In the meantime, Xbox fans can start getting the HDR experience with Xbox One S.

Source: https://wccftech.com/microsoft-wont-require-native-4k-scorpio-games-says-ps4-pros-4-2tf-isnt-enough-true-4k/

Posted by: offuttlity1983.blogspot.com

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